//0x30 bytes (sizeof)
struct _ARBITER_INTERFACE
{
USHORT Size; //0x0
USHORT Version; //0x2
VOID* Context; //0x8
VOID (*InterfaceReference)(VOID* arg1); //0x10
VOID (*InterfaceDereference)(VOID* arg1); //0x18
LONG (*ArbiterHandler)(VOID* arg1, enum _ARBITER_ACTION arg2, struct _ARBITER_PARAMETERS* arg3); //0x20
ULONG Flags; //0x28
};