//0x60 bytes (sizeof)
struct _KLOCK_ENTRY
{
union
{
struct _RTL_BALANCED_NODE TreeNode; //0x0
struct _SINGLE_LIST_ENTRY FreeListEntry; //0x0
};
union
{
ULONG EntryFlags; //0x18
struct
{
UCHAR EntryOffset; //0x18
union
{
UCHAR ThreadLocalFlags; //0x19
struct
{
UCHAR WaitingBit:1; //0x19
UCHAR Spare0:7; //0x19
};
};
union
{
UCHAR AcquiredByte; //0x1a
UCHAR AcquiredBit:1; //0x1a
};
union
{
UCHAR CrossThreadFlags; //0x1b
struct
{
UCHAR HeadNodeBit:1; //0x1b
UCHAR IoPriorityBit:1; //0x1b
UCHAR Spare1:6; //0x1b
};
};
};
struct
{
ULONG StaticState:8; //0x18
ULONG AllFlags:24; //0x18
};
};
ULONG SpareFlags; //0x1c
union
{
struct _KLOCK_ENTRY_LOCK_STATE LockState; //0x20
VOID* volatile LockUnsafe; //0x20
struct
{
volatile UCHAR CrossThreadReleasableAndBusyByte; //0x20
UCHAR Reserved[6]; //0x21
volatile UCHAR InTreeByte; //0x27
union
{
VOID* SessionState; //0x28
struct
{
ULONG SessionId; //0x28
ULONG SessionPad; //0x2c
};
};
};
};
union
{
struct
{
struct _RTL_RB_TREE OwnerTree; //0x30
struct _RTL_RB_TREE WaiterTree; //0x40
};
CHAR CpuPriorityKey; //0x30
};
ULONGLONG EntryLock; //0x50
union
{
USHORT AllBoosts; //0x58
struct
{
USHORT IoBoost:1; //0x58
USHORT CpuBoostsBitmap:15; //0x58
};
};
USHORT IoNormalPriorityWaiterCount; //0x5a
USHORT SparePad; //0x5c
};