_MI_PROCESS_STATE

//0x30 bytes (sizeof) struct _MI_PROCESS_STATE { VOID* SystemDllBase; //0x0 ULONG ColorSeed; //0x8 LONG RotatingUniprocessorNumber; //0xc union _LARGE_INTEGER CriticalSectionTimeout; //0x10 struct _LIST_ENTRY ProcessList; //0x18 struct _MMPTE* SharedUserDataPte; //0x28 };