_MI_POOL_STATE

//0xa0 bytes (sizeof) struct _MI_POOL_STATE { ULONGLONG MaximumNonPagedPoolThreshold; //0x0 volatile ULONGLONG AllocatedNonPagedPool; //0x8 struct _SINGLE_LIST_ENTRY BadPoolHead; //0x10 ULONG HighEventSets; //0x18 UCHAR HighEventSetsValid; //0x1c ULONGLONG LowPagedPoolThreshold; //0x20 ULONGLONG HighPagedPoolThreshold; //0x28 volatile LONG PermittedFaultsLock; //0x30 struct _RTL_AVL_TREE PermittedFaultsTree; //0x38 struct _MI_ACCESS_VIOLATION_RANGE PermittedFaultsInitialNode[2]; //0x40 ULONGLONG TotalPagedPoolQuota; //0x90 ULONGLONG TotalNonPagedPoolQuota; //0x98 };