_ARBITER_ALLOCATION_STATE

//0x50 bytes (sizeof) struct _ARBITER_ALLOCATION_STATE { ULONGLONG Start; //0x0 ULONGLONG End; //0x8 ULONGLONG CurrentMinimum; //0x10 ULONGLONG CurrentMaximum; //0x18 struct _ARBITER_LIST_ENTRY* Entry; //0x20 struct _ARBITER_ALTERNATIVE* CurrentAlternative; //0x28 ULONG AlternativeCount; //0x30 struct _ARBITER_ALTERNATIVE* Alternatives; //0x38 USHORT Flags; //0x40 UCHAR RangeAttributes; //0x42 UCHAR RangeAvailableAttributes; //0x43 ULONGLONG WorkSpace; //0x48 };