//0x30 bytes (sizeof)
struct _HEAP_VAMGR_ALLOCATOR
{
ULONGLONG TreeLock; //0x0
struct _RTL_RB_TREE FreeRanges; //0x8
struct _HEAP_VAMGR_VASPACE* VaSpace; //0x18
VOID* ContextHandle; //0x20
USHORT ChunksPerRegion; //0x28
USHORT RefCount; //0x2a
UCHAR AllocatorIndex; //0x2c
UCHAR NumaNode; //0x2d
UCHAR LockType:1; //0x2e
UCHAR MemoryType:3; //0x2e
UCHAR ConstrainedVA:1; //0x2e
UCHAR AllowFreeHead:1; //0x2e
UCHAR Spare0:2; //0x2e
UCHAR Spare1; //0x2f
};