//0x20 bytes (sizeof)
struct _EX_PARTITION
{
struct _EPARTITION* PartitionObject; //0x0
struct _EX_WORK_QUEUE** volatile* WorkQueues; //0x8
struct _EX_WORK_QUEUE_MANAGER** WorkQueueManagers; //0x10
volatile LONG QueueAllocationMask; //0x18
};