//0x10 bytes (sizeof)
struct _KLOCK_ENTRY_LOCK_STATE
{
union
{
struct
{
ULONGLONG Waiting:1; //0x0
ULONGLONG Busy:1; //0x0
ULONGLONG Spare:61; //0x0
ULONGLONG InTree:1; //0x0
};
VOID* LockState; //0x0
};
union
{
VOID* SessionState; //0x8
struct
{
ULONG SessionId; //0x8
ULONG SessionPad; //0xc
};
};
};