_POOL_HEADER

//0x10 bytes (sizeof) struct _POOL_HEADER { union { struct { ULONG PreviousSize:8; //0x0 ULONG PoolIndex:8; //0x0 ULONG BlockSize:8; //0x0 ULONG PoolType:8; //0x0 }; ULONG Ulong1; //0x0 }; ULONG PoolTag; //0x4 union { struct _EPROCESS* ProcessBilled; //0x8 struct { USHORT AllocatorBackTraceIndex; //0x8 USHORT PoolTagHash; //0xa }; }; };