//0x30 bytes (sizeof)
struct _OB_DUPLICATE_OBJECT_STATE
{
struct _EPROCESS* SourceProcess; //0x0
VOID* SourceHandle; //0x8
VOID* Object; //0x10
struct _OBJECT_TYPE* ObjectType; //0x18
ULONG TargetAccess; //0x20
struct _HANDLE_TABLE_ENTRY_INFO ObjectInfo; //0x24
ULONG HandleAttributes; //0x28
};