_VI_DEADLOCK_THREAD

//0x30 bytes (sizeof) struct _VI_DEADLOCK_THREAD { struct _KTHREAD* Thread; //0x0 struct _VI_DEADLOCK_NODE* CurrentSpinNode; //0x8 struct _VI_DEADLOCK_NODE* CurrentOtherNode; //0x10 union { struct _LIST_ENTRY ListEntry; //0x18 struct _LIST_ENTRY FreeListEntry; //0x18 }; ULONG NodeCount; //0x28 ULONG PagingCount; //0x2c };