//0x30 bytes (sizeof)
struct _IO_WORKITEM
{
struct _WORK_QUEUE_ITEM WorkItem; //0x0
VOID (*Routine)(VOID* arg1, VOID* arg2, struct _IO_WORKITEM* arg3); //0x10
VOID* IoObject; //0x14
VOID* Context; //0x18
ULONG Type; //0x1c
struct _GUID ActivityId; //0x20
};