_CC_NUMA_NODE

//0x1b0 bytes (sizeof) struct _CC_NUMA_NODE { SHORT NodeTypeCode; //0x0 SHORT NodeByteSize; //0x2 enum _CC_NUMA_TYPE NumaNodeType; //0x4 struct _CC_PARTITION* Partition; //0x8 struct _PRIVATE_VOLUME_CACHEMAP* PrivateVolumeCacheMap; //0x10 ULONG NodeNumber; //0x18 struct _LIST_ENTRY NodeList; //0x20 ULONG NumberActiveWorkerThreads; //0x30 struct _LIST_ENTRY IdleWorkerThreadList; //0x38 struct _LIST_ENTRY FastTeardownWorkQueue; //0x48 struct _LIST_ENTRY ExpressWorkQueue; //0x58 struct _LIST_ENTRY RegularWorkQueue; //0x68 struct _LIST_ENTRY CleanCachemapUninitWorkQueue; //0x78 struct _LIST_ENTRY IdleExtraWriteBehindThreadList; //0x88 ULONG ActiveExtraWriteBehindThreads; //0x98 struct _LIST_ENTRY IdleCacheMapUninitThreadList; //0xa0 ULONG ActiveCacheMapUninitThreads; //0xb0 ULONG ThreadsActiveBeforeThrottle; //0xb4 ULONG ExtraWBThreadsActiveBeforeThrottle; //0xb8 ULONG ExecutingWriteBehindWorkItems; //0xbc ULONG ExecutingHighPriorityWorkItem; //0xc0 LONG ThroughputTrend; //0xc4 union _LARGE_INTEGER PrevRegularQueueItemRunTime; //0xc8 union _LARGE_INTEGER PrevExtraWBThreadCheckTime; //0xd0 UCHAR AddExtraWriteBehindThreads; //0xd8 UCHAR RemoveExtraThreadPending; //0xd9 struct _LIST_ENTRY* IdleAsyncReadWorkerThreadList; //0xe0 ULONG* NumberActiveAsyncReadWorkerThreads; //0xe8 ULONG* NumberActiveCompleteAsyncReadWorkItems; //0xf0 struct _LIST_ENTRY* AsyncReadWorkQueue; //0xf8 struct _LIST_ENTRY* AsyncReadCompletionWorkQueue; //0x100 struct _KEVENT* NewAsyncReadRequestEvent; //0x108 struct _ASYNC_READ_THREAD_STATS* ReaderThreadsStats; //0x110 struct _LIST_ENTRY IdleAsyncLazywriteWorkerThreadList; //0x118 ULONG NumberActiveAsyncLazywriteWorkerThreads; //0x128 struct _LIST_ENTRY AsyncLazywriteWorkQueue; //0x130 struct _KEVENT NewAsyncLazywriteRequestEvent; //0x140 struct _ASYNC_LAZYWRITE_THREAD_STATS LazywriterThreadsStats; //0x158 struct _LIST_ENTRY IdleCompleteAsyncLazywriteWorkerThreadList; //0x188 ULONG NumberActiveCompleteAsyncLazywriteWorkers; //0x198 struct _LIST_ENTRY AsyncLazywriteCompletionWorkQueue; //0x1a0 };