//0x1b8 bytes (sizeof)
struct _CC_NUMA_NODE
{
SHORT NodeTypeCode; //0x0
SHORT NodeByteSize; //0x2
enum
_CC_NUMA_TYPE NumaNodeType; //0x4
struct
_CC_PARTITION* Partition; //0x8
struct
_PRIVATE_VOLUME_CACHEMAP* PrivateVolumeCacheMap; //0x10
ULONG NodeNumber; //0x18
struct
_LIST_ENTRY NodeList; //0x20
ULONG NumberActiveWorkerThreads; //0x30
struct
_LIST_ENTRY IdleWorkerThreadList; //0x38
struct
_LIST_ENTRY FastTeardownWorkQueue; //0x48
struct
_LIST_ENTRY ExpressWorkQueue; //0x58
struct
_LIST_ENTRY RegularWorkQueue; //0x68
struct
_LIST_ENTRY CleanCachemapUninitWorkQueue; //0x78
struct
_LIST_ENTRY IdleExtraWriteBehindThreadList; //0x88
ULONG ActiveExtraWriteBehindThreads; //0x98
struct
_LIST_ENTRY IdleCacheMapUninitThreadList; //0xa0
ULONG ActiveCacheMapUninitThreads; //0xb0
ULONG ThreadsActiveBeforeThrottle; //0xb4
ULONG ExtraWBThreadsActiveBeforeThrottle; //0xb8
ULONG ExecutingWriteBehindWorkItems; //0xbc
ULONG ExecutingHighPriorityWorkItem; //0xc0
UCHAR QueueThrottle; //0xc4
LONG ThroughputTrend; //0xc8
union
_LARGE_INTEGER PrevRegularQueueItemRunTime; //0xd0
union
_LARGE_INTEGER PrevExtraWBThreadCheckTime; //0xd8
UCHAR AddExtraWriteBehindThreads; //0xe0
UCHAR RemoveExtraThreadPending; //0xe1
struct
_LIST_ENTRY* IdleAsyncReadWorkerThreadList; //0xe8
ULONG* NumberActiveAsyncReadWorkerThreads; //0xf0
ULONG* NumberActiveCompleteAsyncReadWorkItems; //0xf8
struct
_LIST_ENTRY* AsyncReadWorkQueue; //0x100
struct
_LIST_ENTRY* AsyncReadCompletionWorkQueue; //0x108
struct
_KEVENT* NewAsyncReadRequestEvent; //0x110
struct
_ASYNC_READ_THREAD_STATS* ReaderThreadsStats; //0x118
struct
_LIST_ENTRY IdleAsyncLazywriteWorkerThreadList; //0x120
ULONG NumberActiveAsyncLazywriteWorkerThreads; //0x130
struct
_LIST_ENTRY AsyncLazywriteWorkQueue; //0x138
struct
_KEVENT NewAsyncLazywriteRequestEvent; //0x148
struct
_ASYNC_LAZYWRITE_THREAD_STATS LazywriterThreadsStats; //0x160
struct
_LIST_ENTRY IdleCompleteAsyncLazywriteWorkerThreadList; //0x190
ULONG NumberActiveCompleteAsyncLazywriteWorkers; //0x1a0
struct
_LIST_ENTRY AsyncLazywriteCompletionWorkQueue; //0x1a8
};