//0x50 bytes (sizeof)
struct _MACHINE_CHECK_CONTEXT
{
struct _MACHINE_FRAME MachineFrame; //0x0
ULONGLONG Rax; //0x28
ULONGLONG Rcx; //0x30
ULONGLONG Rdx; //0x38
ULONGLONG GsBase; //0x40
ULONGLONG Cr3; //0x48
};