//0x28 bytes (sizeof)
struct _MACHINE_FRAME
{
ULONGLONG Rip; //0x0
USHORT SegCs; //0x8
USHORT Fill1[3]; //0xa
ULONG EFlags; //0x10
ULONG Fill2; //0x14
ULONGLONG Rsp; //0x18
USHORT SegSs; //0x20
USHORT Fill3[3]; //0x22
};