//0x40 bytes (sizeof)
struct _VF_AVL_TREE
{
volatile LONG Lock; //0x0
VOID* NodeToFree; //0x8
ULONGLONG NodeRangeSize; //0x10
ULONGLONG NodeCount; //0x18
struct _VF_AVL_TABLE* Tables; //0x20
ULONG TablesNo; //0x28
union
{
ULONG NodeSize; //0x2c
ULONG UseLookaside; //0x2c
} u1; //0x2c
};