//0x20 bytes (sizeof)
struct _OBJECT_HEADER
{
LONG PointerCount; //0x0
union
{
LONG HandleCount; //0x4
VOID* NextToFree; //0x4
};
struct _OBJECT_TYPE* Type; //0x8
UCHAR NameInfoOffset; //0xc
UCHAR HandleInfoOffset; //0xd
UCHAR QuotaInfoOffset; //0xe
UCHAR Flags; //0xf
union
{
struct _OBJECT_CREATE_INFORMATION* ObjectCreateInfo; //0x10
VOID* QuotaBlockCharged; //0x10
};
VOID* SecurityDescriptor; //0x14
struct _QUAD Body; //0x18
};